

But I like old games and systems just as much as modern ones. I like new game systems and having a modern Road Rash on a PS3/4 or XBOX 360/One would be great too. Partly it's nostalgia, and I don't know how old you are, but nostalgia becomes a stronger emotion as you get older. This is a bit hard to explain, but I'll try my best and I'll also use examples outside of the world of video games too. If someone would remake RR might as well make it as an indie effort on modern hardware so that there's no need to find complex workaround for buggy hardware/subpar sw tooling etc. If you are all referring to an enhanced remake of the 3DO/Genesis RR on the JagCD just for the sake to see if 20Y+ after the fact it can be made then I am lost. Edited Novemby GunstarģDOs/Geneses (with "es" as it seems the accepted plural form of Genesis) are cheap these days (cheaper than a Jap + JagCD), why not just play it there and enjoy it there? And a Jag version with spites as large as 3DO roadside graphics would be frick'n AWSOME. Let's get a totally beefed up Genesis RR on the Jag! Because, come to think of it, I still prefer RR2&3 on the Genesis to RR on the 3DO. The more and more I think about it, I say SCREW 3DO RR and even attempting a version like that on the Jag, whether it can be done or not. So why even wish for or try a Jag version of 3DO RR, let's get a superior 2D total sprite version like Genesis RR and SB on the Jag! We could then have a great CARTRIDGE version for all Jag fans and maybe and extended CD version with a killer R&R soundtrack for Jag CD owners! Hell, it wouldn't even have to be digitized sprites like Genesis RR3 or RR on the 3DO, it could be great hand-drawn sprites like Super Burnout or RR2 on the Genesis! Who needs the polygon road side landscapes anyway? I'd prefer one like Super Burnout and 60fps ANY DAY over 3DO RR.
Axle road rash 3do full#
There you have a RR that would blow away 3DO RR and ALL RR's before the full polygon versions on later 32/64-bit systems. Just picture it on the open road instead of tracks, with digitized sprites and fighting like Road Rash. Super Burnout uses a similar game engine to Genesis RR games but is much, much faster and smoother with HUGE sprites. I think 3DO RR could have been better even on the 3DO. But, as I said, the Jag could do a really beefed up version of RR3 from the Genesis, with more memory, even on a cart, like the Genesis and much bigger, better and more colorful sprites at a much better frame rate, And honestly, I think that would be better than 3DO RR, leaving all polygons out and at least 30fps compared to 20-24fps of 3DO RR. But chances are we will never find out for sure. Look to the 60fps of the Jag's Super Burnout for a clue, and even if that speed was reduced to 24-30fps it would still be as good or better than the 3DO Road Rash which runs at ~24fps. But even if the Jag (which I do not believe, I'm playing Devils advocate) couldn't handle a game like The Need for Speed with it's polygons, it definitely can handle the sprites used for the vast majority of graphics in 3DO Road Rash and I see nothing to the polygonal landscapes to indicate the Jag could not handle it, especially with the Jag CD streaming it all. Then there is the CD comparison of Soul Star on the Sega CD and Jaguar CD to give one an idea of how graphics might be improved on a Jag version. In any case, the Genesis' Road Rash 3 was pretty impressive and I am sure the Jaguar could do much better speed wise (FPS) while upgrading the graphics significantly, on cart or CD. B.J West's interview has him stating that Black Ice/White noise was using a similar streaming 3D engine. I believe it could be done with the Jaguar CD since it opens up the same options as the 3DO as far as streaming information, which is the way it was done on the 3DO for Road Rash and The Need for Speed and Crash n' Burn and others.
