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Gamemaker studio 2 audio
Gamemaker studio 2 audio













gamemaker studio 2 audio
  1. GAMEMAKER STUDIO 2 AUDIO HOW TO
  2. GAMEMAKER STUDIO 2 AUDIO CODE
gamemaker studio 2 audio

Emitters are used for applying real-time audio effects, and are used to position 3D sounds. Once your object can move, you’ll need to create an ’emitter’ for the sound.

GAMEMAKER STUDIO 2 AUDIO CODE

Add some basic movement code so that you can manipulate the sound’s origin. Finally, name your sound.įind (or create) the object you want to play the sound. Edit the sound’s properties in the GameMaker window, so the box to the left is no longer set to ‘Mono’ but instead is set to ‘3D’. Import a sound into your project by dragging it from the desktop and dropping it onto the GameMaker IDE, or by manually creating a new sound asset and importing the file. Here is how the listener code might look at this stage: Set X and Y to the object’s own position. In a simple 2D game you probably won’t need Z, so you can set it’s value to 0. To create a listener, we use a simple piece of code in the step event of the object that we want to give ears to:įor those of you that need reminding, if X is left and right, and Y is up and down, Z is forwards and backwards – the Z axis indicates depth (and therefore is more relevant to 3D or fake 3D games). In a game without a controllable player, we might set the listener to be in the middle of the view or the middle of the room, to create directional sound. In a space game, it could be the space ship.

gamemaker studio 2 audio

In a platform game, the listener could be the character the player controls. This is called the ‘listener’ and it lets the game know where we are in the room, and how far we are from active sounds. Fortunately, all you need to know is here.įirst we need to give a pair of ears to our player.

GAMEMAKER STUDIO 2 AUDIO HOW TO

If you go searching for help on the GameMaker Community forum, it isn’t very easy to find simply-worded documentation on how to achieve this. To add special effects or utilize 3D sound, developers now have to add a few lines of code to get things working.ĭon’t be put off: setting up 3D sound in GameMaker is actually extremely easy. Recent updates to GameMaker Studio added a new audio system to the engine, one that is more code-orientated than previously.















Gamemaker studio 2 audio